I have a Mac running Catalina. It is almost new and I did not migrate anything from the old Mac, so should be a very clean install. I installed Xcode 11 from the App Store. Yesterday it wanted to update to Xcode 11.1. But the update took a long time and then failed. Try again later. Yes, you can run Xcode 12 with the current macOS, Catalina. It will work perfectly, although you can update to the developer beta of Big Sur. Yes, it supports Catalina. I recommend using the latest Big Sur beta, however, so that you can update your app to support the latest technologies. In this video we'll setup environment to work with SwiftUI in order to run SwiftUI apps on iOS and macOS. SwiftUI requires XCode 11 and macOS Catalina to pro.
- Install Xcode On Macos Catalina
- Xcode 8 On Catalina
- Xcode 9 On Catalina
- Xcode 10 On Catalina
- Can You Run Xcode On Catalina
With the release date of macOS Catalina, 10.15 Xcode 11 beta also released. At the current time to test macOS Catalina on VirtualBox or VMware Workstation. Besides that, if you are a developer to develop any kind of App for macOS or Windows. But the bad news there are different tools for Windows Microsoft to develop any App, but Xcode is not available for Windows. Because of the software which we install on macOS, we can’t install on Windows. Also, most of the developers who develop Apps are interested to use the world number developer tool XCode. Unfortunately, they are a Windows user and the XCode app isn’t exist for Windows. Now worries certainly we taken out the solution to install XCode on Windows. Don’t be frustrated at this point that you can’t install XCode on Windows.
There are multiple ways that you can install XCode on Windows with a platform. To get started you need some effort to access XCode on Windows. As I mentioned for you with the release date of macOS Catalina Apple release XCode 11. Indeed XCode 11 includes interesting features. Like SwiftUI, MiniMap, Rich Documentation, Swift Package Manager, Inline Diff, Transform iPad Apps to Mac, Debugging and Simulators. However, XCode with its significant features is available now in the Mac App Store. If you don’t have a Mac computer to install XCode on that. Then you can install on the guest operating system of macOS on VirtualBox or VMware. Before that, you have to install macOS Catalina on VMware or install macOS Catalina on VirtualBox. Follow the full instruction on how to install XCode on macOS Catalina 10.15 on Windows PC.
XCode 11 latest version includes the following new features
- SwiftUI: This year one of the latest announcements for Xcode 11 is SwiftUI, the best option for creating layout easily with swift codes. However, SwiftUI shows us the real interface of an App. Adding animations and stuff has gone easy with SwiftUI.
- MiniMap: The beautiful look of XCode 11 is on Minimap that appears on the left-handed of the window. It allows the developer to quickly go to the specific part of the coding. This feature is available in some other editor software but newly added to XCode 11.
- Rich Documentation: This part of the feature in XCode 11 looks awesome. Also, the mark hyphen looks better with bolder text. That allows more text to be visible on the screen, it can give a positive effect.
- Swift Package Manager: Waiting is enough, to add the third-party libraries independencies. With the release of XCode 11 introduced a separate built-in manager for XCode. To have this feature go to Swift Packages, Add Swift packages.
- Inline Diff: XCode 11 improved to UI to show changes on each line of code based on version control.
- Transform iPad Apps to Mac: XCode one of the latest and awesome feature is to turn easily iPad Apps fro Mac natively. You can do this by project navigator.
- Debugging and Simulators: Now iOS Simulator is working faster then the previous version of XCode. Metal frameworks can be tested on iOS 13 and tvOS 13. iOS 13 dark theme is a game-changer, during debugging iOS it will automatically turn light mode to dark mode.
What is XCode?
XCode is an integrated environment development tool for macOS operating system. XCode is a development tool developed by Apple Inc. However, XCode is using for developing Apps, software for macOS, iOS, iPadOS, WatchOS, and tvOS. For the first time, XCode was released in 2003 for macOS users. And now the latest version of XCode version 11.3.1 and available in the Apple Mac Store. You can XCode freely from the Mac App Store for macOS Catalina. XCode is the world No1 development tool that could support, Programming language, C++, Objective-C++, Objective-C, JavaScript, AppleScript, Python, Ruby, and Swift. Certainly, XCode is one of the advanced and professional development tools for macOS Catalina and developers.
Install macOS Catalina on VMware & VirtualBox
When everything is possible like installing XCode on Windows PC. Also, you installed macOS Catalina on any Virtualization platform then install XCode on it. It is a great chance to install XCode on it. Through this line below you will get the idea on how to install macOS Catalina on VMware Workstation & VirtualBox. However, there are two separate places where you can install macOS Catalina. Whether you want to install macOS Catalina 10.15 on VMware Workstation. Or whether you want to install macOS Catalina on VirtualBox on Windows PC.
There are different virtual machine like VMware Workstation, VirtualBox, Hyper-V. But as I experienced the virtualization installation VMware & VirtualBox is perfect. Both of them are working professionally on Windows PC to run another OS as a guest operating system. The method of installation macOS Catalina on VMware & VirtualBox is the same there aren’t any differences using the VMDK File. But there are separate ways if you use the ISO File of macOS Catalina.
We have done the installation of macOS Catalina perfectly except XCode. On the other hand, you can run multiple Apps of macOS Catalina on a Virtual machine on Windows PC. However, we covered all the files plus installation to make your work easy.
Install XCode on macOS Catalina 10.15 on Windows PC
When you installed macOS Catalina 10.15 on Virtual machine. Then Power on the virtual machine. When you entered the macOS Catalina window click on the Apple Mac App Store. Once the App Store opened on the left-handed search bar type XCode and hit enter.
Type XCode
Once the XCode opened click on Get option
When you clicked on Get, the install button will appear so click on it
Click Install
Now you will be required to login with your Apple ID to install XCode. Enter your Apple ID and password then click Sign in.
Wait until macOS Catalina should download XCode, for the downloading you need a nice internet connection. And the size of XCode is 7.81 GB.
Download XCode
Once the downloading finished it will automatically start installing
When the installation completed click Open
Click Open
Once the XCode launched, you will need to agree with the terms and conditions of it. Click on the Agree button then enter the password and click OK.
Installing the important components of XCode wait until it should complete
Installing components
Once the components installed successfully, the main window of XCode will open. Now go ahead and start XCode on Windows PC.
Read:
Conclusion
That’s it enjoy using XCode on Windows PC by installing macOS Catalina 10.15 on Virtual machines. If you are in trouble of installing macOS Catalina or XCode installation process on Windows PC. Feel free to share your problem below in the comment section. We are happy about listening to your problem in the comment section.
Working on a large iOS codebase often involves a lot of waiting: Waiting for Xcode to index your files, waiting for Swift and Objective-C code to compile, waiting for the Simulator to boot and your app to launch…
And after all of that, you spend even more time getting your app into a particular state and onto a particular screen, just to see whether the Auto Layout constraint you just added fixes that regression you found. It didn’t, of course, so you jump back into Xcode, tweak the Content Hugging Priority, hit ⌘R, and start the whole process again.
We might relate our sorry predicament to that one xkcd comic, but for those of us who don’t so much relish in the stop-and-go nature of app development, there’s an old Yiddish joke about Shlemiel the painter (provided below with a few -specific modifications; for the uninitiated, please refer to Joel Spolsky’s original telling):
Shlemiel gets a job as a software developer, implementing a new iOS app. On the first sprint he opens Xcode and implements 10 new screens of the app. “That’s pretty good!” says his manager, “you’re a fast worker!” and pays him a Bitcoin.
The next sprint Shlemiel only gets 5 screens done. “Well, that’s not nearly as good as yesterday, but you’re still a fast worker. 5 screens is respectable,” and pays him a Bitcoin.
The next sprint Shlemiel implements 1 screen. “Only 1!” shouts his manager. “That’s unacceptable! On the first day you did ten times that much work! What’s going on?”
“I can’t help it,” says Shlemiel. “Each sprint I get further and further away from application(_:didFinishLaunchingWithOptions:)
!”
Over the years, there have been some developments that’ve helped things slightly, including @IBInspectable
and @IBDesignable
and Xcode Playgrounds. But with Xcode 11, our wait is finally over — and it’s all thanks to SwiftUI.
Install Xcode On Macos Catalina
The functionality described in this article requires the following:
- Xcode 11
- macOS Catalina
- iOS 13 set as the Deployment Target for your app’s Debug configuration
(In Xcode, navigate your project’s Build Settings; under the Deployment heading, expand the iOS Deployment Target setting and set Debug to iOS 13.0 or later)
Without these three things, your code either won’t compile or won’t render live previews.
Xcode 8 On Catalina
Although many of us have taken a “wait and see” approach to SwiftUI, we can start using its capabilities today to radically speed up and improve our development process — without changing a line of code in our UIKit apps.
Consider a subclass of UIButton
that draws a border around itself:
Normally, if we wanted to test how our UI element performs, we’d have to add it to a view in our app, build and run, and navigate to that screen. But with Xcode 11, we can now see a preview side-by-side with the code editor by adding the following under the original declaration of BorderedButton
:
Using a new feature called dynamic replacement, Xcode can update this preview without recompiling — within moments of your making a code change. This lets you rapidly prototype changes like never before.
Want to see how your button handles long titles? Bang away on your keyboard within the call to setTitle(_:for:)
in your preview, and test out potential fixes in your underlying implementation without so much as leaving your current file!
UIViewPreview
is a custom, generic structure that we created to conveniently host previews of UIView
subclasses. Feel free to download the source and add it to your project directly.
Incorporating a proper dependency would be complicated by the conditional import and iOS 13 Deployment Target settings required to make Xcode Previews work for non-SwiftUI apps, so in this particular instance, we think it’s best to embed these files directly.
Expand for the full implementation of UIViewPreview
:
Xcode 9 On Catalina
Previewing Multiple States
Let’s say our app had a FavoriteButton
—a distant cousin (perhaps by composition) to BorderedButton
.In its default state,it shows has the title “Favorite”and displays a ♡ icon.When its isFavorited
property is set to true
,the title is set to “Unfavorite”and displays a ♡̸ icon.
We can preview both at once by wrapping two UIViewPreview
instances within a single SwiftUI Group
:
The chained previewLayout
and padding
methods apply to each member of the Group
. You can use these and other View
methods to change the appearance of your previews.
Previewing Dark Mode
Xcode 10 On Catalina
With Dark Mode in iOS 13, it’s always a good idea to double-check that your custom views are configured with dynamic colors or accommodate both light and dark appearance in some other way.
An easy way to do this would be to use a ForEach
elementto render a preview for each case in the ColorScheme
enumeration:
When rendering previews with ForEach
, use the previewDisplayName
method to help distinguish amongall of the enumerated values.
Previewing Dynamic Type Size Categories
We can use the same approach to preview our views in various Dynamic Type Sizes:
Previewing Different Locales
Xcode Previews are especially time-saving when it comes to localizing an app into multiple languages. Compared to the hassle of configuring Simulator back and forth between different languages and regions, this new approach makes a world of difference.
Let’s say that, in addition to English, your app supported various right-to-left languages. You could verify that your RTL logic worked as expected like so:
Can You Run Xcode On Catalina
We don’t know of an easy way to use NSLocalizedString
with an explicit locale. You could go to the trouble of retrieving localized strings from a strings file in your bundle, but in most cases, you’ll be just fine hard-coding text in your previews.
Previewing View Controllers on Different Devices
SwiftUI previews aren’t limited to views, you can also use them with view controllers. By creating a custom UIViewControllerPreview
typeand taking advantage of somenew UIStoryboard
class methods in iOS 13,we can easily preview our view controlleron various devices —one on top of another:
There’s currently no way to get SwiftUI device previews in landscape orientation. Although you can approximate this with a fixed size preview layout, be aware that it won’t respect Safe Area on iPhone or render split views correctly on iPad.
Although most of us are still some years away from shipping SwiftUI in our apps (whether by choice or necessity), we can all immediately benefit from the order-of-magnitude improvement it enables with Xcode 11 on macOS Catalina.
By eliminating so much time spent waiting for things to happen, we not only get (literally) hours more time each week, but we unlock the possibility of maintaining an unbroken flow state during that time. Not only that, but the convenience of integrated tests fundamentally changes the calculus for testing: instead of being a rare “nice to have,” they’re the new default. Plus: these inline previews serve as living documentation that can help teams both large and small finally get a handle on their design system.
It’s hard to overstate how much of a game-changer Xcode Previews are for iOS development, and we couldn’t be happier to incorporate them into our workflow.